Jimmy Breck-McKye

less info
119 reputation
4
bio website breck-mckye.com
location London
age 27
visits member for 3 years
seen Dec 15 '12 at 0:07

I am a UX-designer-turned-developer based in London.


Aug
10
comment Advice on interface text in a videogame
Probably the former, but it is never defined either in the game or in any surrounding documentation. It's called MP, and nothing else.
Aug
8
comment Technical Writing Software
You could use DITA or Docbook schemas, or another off-the-peg solution. As for CSS, it's fairly straightforward to learn, ad will stand you in good stead for any other web content you might work on (which could be a lot). Alternatively, a web designer or CSS-savvy friend might be very willing to help.
Aug
6
comment Advice on interface text in a videogame
"[X] cannot afford chosen move" wouldn't be a bad one. Also, the subject is an 'it' because it might be a battle monster rather than a player character that has run out of MP (the game calls the same message for both situations)
Aug
6
comment Advice on interface text in a videogame
Note: The only variable we can call is the caster's name. It's an unfortunate limitation, but one we couldn't overcome without considerable work.
Aug
6
comment Advice on interface text in a videogame
Alas, we can't call the string for MP cost, ability title or anything except the caster's name
Aug
5
comment Advice on interface text in a videogame
Can't do maths beyond call variable strings, unfortunately.