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This is a classic "cabbagehead character," who allows you to gradually unveil your worldbuilding as he leaves his isolation and goes out into the larger community. Nothing wrong with this at all. First example I can think of is Garion from David and Leigh Eddings' pentology The Belgariad (and second pentology The Malloreon). He is exactly what you describe:...


Start with your story's POV. Since your plot has a big secret hidden inside, you will want to tell it from a limited, non-omniscient perspective. It is that point of view character which is going to make your story unique. Who they are, how they see the world and what leads them to uncover the secret is what makes your story interesting. Your story ...


There's no intrinsic reason using a familiar setting means creating a derivative work. How many different stories have been set in New York, for example, or Paris? If your plot and characters are original and distinctive, it shouldn't be a big problem if the setting is vaguely familiar --unless you're actually ripping off details from someone else. What ...


I often create characters, and factions for my stories before developing a more polished plot. Generally after creating a character I have a rough idea of where my plot is going, and what I want to do with these characters. From there world building takes over, and I make notes in Scrivener for future reference as I write the story.

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