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10

Really long answer, I apologize. Hope it's useful. I thought about learning from novelists. But it seemed that some of the skills, i.e. expressing ideas through writing, won't translate well to expressing ideas through a game. I thought about learning from screenplay writers. It seems fairly relevant to storywriting for games. No, no, wrong ...


7

My first advice is -- don't. There's an attitude in the gaming industry that working on games is so cool they shouldn't have to pay you a fair wage. Working conditions in the game industry tend to lag behind other sectors. Salaries for graphic artists and coders in the game industry are about 1/3 of what those same people would make in any other sector, ...


6

Conveniently, this was just addressed in a post at Tor.com: Breaking Into Video Game Writing


4

Here are some resources you might be interested in: Writing for the Gaming Industry The Ultimate Guide to Video Game Writing and Design


3

Are you certain you don't still have a standard storyline in mind? Many "linear" stories interleave multiple perspectives and have events that occur off-screen; whatever cause-and-effect drives the story marches on whether anyone is there to see it or not. It sounds to me like what you want is a single linear story with a braid of possible narratives ...


3

There are actually two books, specifically dedicated to writing for games, that I know of. The first is Creating Emotion in Games: The Art and Craft of Emotioneering by David Freeman. I've been to a couple of screenwriting classes with him and they are very intense and full of information. I've read this and I can tell you that it's worth buying but you will ...


3

Bioware had a contest several years ago to hire a writer. Certainly not an appealing way to go about applying for a job, but that contest did leave behind some potentially useful tips for what sort of writing game companies might be looking for, eg: Some additional guidelines to keep in mind: Dialogue should be no longer than 2-3 lines at a ...


2

The short answer: give the user a chance to affect the outcome of the story (or at least give them the impression that they have this power). It depends a lot of the game genre. I wrote my master's thesis on immersion in computer games, and gave an analysis of Knights of the Old Republic (an excellent game with a great story by the way). Therein I found ...


2

If the game is developed well, the player should have a strong attachment to their character. The story should somehow outline what the player is to do in the next section of gameplay, rather than simply showing a video. This message could be communicated through a character (voice or actions) or simply describing an obvious problem. Sorry i can't explain ...


2

Cite the game according to your style guide's format, and provide any more specific context you feel is necessary as part of the lead-in and text surrounding the quote or reference. The Traveller's sudden incarceration on his first arrival in the 233rd Age parallels the Traveller's arrival in Riven: an automated trap is sprung and the Traveller forced to ...


1

I'm surprised that you chose BESW's answer which only gives you an example for how to cite a video game, but does not actually explain what you asked for, namely citing events in a video game. I'll try to answer that. To refer to a specific plot element of a video game in a scholarly paper, you need to first identify the structure of the game. Usually ...


1

Google can be your friend. Here are some links I found by typing in the search term "video game writing" http://www.writing-world.com/freelance/games.shtml http://www.tor.com/blogs/2010/12/breaking-into-video-game-writing http://www.amazon.com/Ultimate-Guide-Video-Writing-Design/dp/158065066X http://www.gamecareerguide.com/forums/showthread.php?t=4858



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