Tag Info

Hot answers tagged

5

Regarding selling your lyrics, this is apparently not how the music industry works. I came across this interesting article written by an Emmy-nominated song writer, which warns against the idea of selling your lyrics: http://www.songmd.com/selling-songs-selling-lyrics.shtml Selling lyrics is never done in the legitimate music business. There are ...


4

Whether to give away or sell your work depends on your resources and the goals you have for your work. Here is how I would approach the situation were I in your place: I'd release my best work under a Creative Commons by-sa or by-sa-nc license. This helps your work gain exposure, and gives something to the community, without sacrificing ownership of your ...


4

I know of a few shared world out there, some are more open then others it really depends on what sort of genre you're looking to write in. Up here in Pacific Northwest is a setting called "New Cascadia" which is one of those community sent back in time thing... though in this case it most of western Washington and Oregon. I know there is quiet a bit of ...


4

As Patches noted, play first, pay second. I launched a shared story world commercial entertainment property, and I curate examples of others. It is possible to make money from a shared world, but the hurdle is getting folks to want to play in the world first. You'll need to build a compelling world, lay out the rules clearly about how rights and revenue ...


3

Licensing fees Do you own the rights to, say, Starwars or Forgotten Realms or Hunger Games or Twilight or anything that big? 'Cause if you don't, no one's going to pay you to use the universe. Think about it -- why should I, the poor starving writer, give you what little money I have, or have coming in, for something I can do myself for free? There's only ...


3

I worked with a friend on what basically amounted to story-telling in a shared world, but which out of necessity also involved quite a lot of world exploration and some building, because the characters we worked with only interacted to a limited degree. What we did amounted mostly to "killing time", but resulted in a fairly hefty collaborative short story ...



Only top voted, non community-wiki answers of a minimum length are eligible