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An interesting quote that went around earlier this year in the gaming world, in reference to storylines, was that "plot is overrated". Basically, a few writers for major game companies were adamant about how characters drive plot, and how they wanted to use that instead of simply having a plot that involves characters. I think this is a neat insight into ...


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Not necessarily techniques, but here are some resources you can check out to get you started: Outlining your Novel by K.M. Weiland is a great book for rookies new to the game and veterans in need of a refresher. The process may seem mechanical at first, but at the very least you'll be able to create a guideline (if not a detailed map) to where you want your ...


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As many have suggested, there are many ways to do this. I'll ignore the problems with flashbacks and backstories for now, because I think it's going to be the same problem no matter how you choose to structure your work. You can either go for true parallelism, where both heroes are going through the same thing at the same time. So, for example, at the ...


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Dale Emery gave a great answer that I want to add to. I found that my first writings were invariably short. At that time I did not aim at a novel, I just wanted to write, so that was not a problem for me as it seems to be for you, but I found that my first ideas were short by nature. Looking back, I think that I had to grow as a writer. I had to first find ...


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I'll answer your question with more questions. What kind of world do your characters live in? What are the kinds of things your characters are likely to do and say? What makes your audience hate your antagonist? What makes your audience love your protagonist? What events happen in your world? How do these events affect your characters? How would the ...


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Give the character a problem, no matter how small. When the character tries to solve the problem, make the attempt fail. And make it fail in such a way that things get worse. Now the character has a bigger problem. When the character tries to solve that one... To continue the story, add another try/fail cycle. To end the story, have your character put ...


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Copyright law doesn't protect ideas, it protect specific arrangements of words. (Or pictures or musical notes or any other tangible expression, but that's not the point here.) Easy case: If you copied a Harry Potter novel word for word, changed the author name to your own, and tried to print and sell it, you would be guilty of pretty clear and blatant ...


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My first advice to anyone using parallel-narrative / multiple-1st-POV technique (which by the way is my favorite story-telling style) is this... Make Each POV Character's voice and world-view distinct. Each character should be instantly recognizable from the moment they "pick up the microphone". You, the author, will be switching between time-lines ...


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Read George RR Martin's A Song of Ice and Fire series. Something like a dozen POV characters per book, cross-continent, secondary/tertiary/quaternary characters. Totally doable. Also, this question might be useful to you, even though your book is not first-person: First person pov with more than one main chars


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Read the novel "The night circus" by Erin Morngenstern . There are lots of parallel time lines in different chapters . There are no specificic exclusive indicators to the reader as to what timeline it is , but the very narrative makes the reader to quickly figure out which time line it belongs to, by overlapping the ending word pictures of the previous ...


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I think that would be just great. I mean changing the protagonist doesn't seem to be a problem at all since after all its your writing and you basically have control over what you write as long as you do it the right way. From a readers perspective, I find that somewhat interesting and it makes me want to read more and know what happened to make the new ...


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George R. R. Martin's "A Song of Ice and Fire" kills off many important characters as the story progresses, and characters you might have thought were the main protagonist or the "hero" are frequently dead by the end of the book. This works because there are lots of characters and so there are at least a few established ones to carry the plot forward in the ...


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If you've ever read Darren Shan's Demonata series you'd know that switching characters can work effectively, as he uses three different main characters who meet up at the end. So there is definitely grounds for a character switch, it's just about how you go about performing said switch.


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Arthur C. Clarke and Gentry Lee sort of did this with the Rama series. The first novel reads startling like a history book from the future and focuses on the military and government people who find a spaceship which has reached Earth. Books 2, 3, and 4 are more traditional narratives around human and non-human families and other characters. Anne McCaffrey ...


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Try it and see if it works. Theme-led storytelling might give you direction and conviction. It's not how most people write but I would suggest that makes it all the more interesting to try. It's my go to method and I believe it's vaild. I have made my living writing professionally in film and TV for 25 years. As for the people suggesting you'll be ...


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There's certainly precedent -- Anne Rice's Vampire Chronicles switches main characters in its original trilogy: Louis in the first, Lestat in the next two. In that case, Lestat was a major character in the first book, so it made the transition a bit more smooth since we as the reader already had an idea of who this character was. Since you say you want to ...


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It will be risky, as long as fans know it is the same show. If not, you are essentially just creating a new show under the same name. It will also be difficult and if this show is one that lets writers have one or two chances at scripts before they move on to new talent (As some shows do) then you probably won't have the time to pull it off as you will need ...



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