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11

Knowing who your audience is makes for a good first step. Writing end user documentation isn't the same as documenting an API, and shouldn't be approached the same way. Your audience defines everything that comes after, and how simply you need to present concepts. As Lauren noted, writing simply and plainly is solid advice, no matter who you audience is. ...


10

At first, I thought this is a bit of a tricky question. Normally, I would say that about half the words that are in your first draft probably shouldn't make it to the second. Then they are usually replaced by others (and then the same thing happens again for your third draft (and fourth (and ninth))). But if you are lacking all detail, then I think you ...


8

Amazon will send you a 1099 that will identify the amount of royalties that they paid you. If you are just now starting, I would strongly recommend setting aside at least 30% of everything you earn in royalties as soon as you receive it. You are now considered self-employed, and the self employment tax as 15% of your royalties, and the Social ...


8

No, you don't need to set up a business to self-publish a book. In the U.S., royalty income and all related expenses to publishing the book (e.g. paying a graphic designer to create a cover, advertising, travel expenses for a book tour, etc.) are reported on Schedule C of your personal tax return. EDIT Regarding Social Security and Medicare taxes, you ...


7

Your best bet is to get some quotes. I realize that sounds like I'm dodging the question, but I'm not. My method, for example, is to work on a manuscript for one hour and use that as gauge to estimate the rest of the work. For some writers, that's 15 pages an hour; for others it's 30. So my quote for the "15 pages an hour" person is twice as much as the ...


7

My first advice is -- don't. There's an attitude in the gaming industry that working on games is so cool they shouldn't have to pay you a fair wage. Working conditions in the game industry tend to lag behind other sectors. Salaries for graphic artists and coders in the game industry are about 1/3 of what those same people would make in any other sector, ...


6

Be clear. Write simply and plainly. Define your jargon and your acronyms, even if you think everyone knows them already, and use jargon as sparingly as you can. Imagine handing your document to someone outside your field (or better yet, try to get an editor outside your field) and aim for your work to make some kind of sense to that person. Obviously an ...


6

Conveniently, this was just addressed in a post at Tor.com: Breaking Into Video Game Writing


6

A comic -- web or paper, cartoon strip or sophisticated graphic novel -- is a different medium from conventional written stories. The biggest difference is that it's hard to do exposition; those long explanatory passages that you could slip into a novel don't fit into a few panels. It's also hard to convey nuances like meaningful gazes. So think about the ...


5

I agree with hildred's answer that a review of the basics is in order here: Sentence structure, grammar, and so on. There are no standards for general-interest articles, but academic papers do have such standards. Without knowing what, exactly, you want to write, it's hard to give you advice on structure. But I can give a few suggestions that might help ...


5

You probably should join a writers group where you can get reviews and feedback for your writing, and support from other writers. In your question I noticed at least one grammar error in every sentence, so I would recommend reviewing the basics: sentence structure, verbals, and punctuation.


5

"This project could not be completed without your specific expertise and generous support. Please know you have my deepest thanks." You may want to add some details that characterize your interactions so that the message is a little more personal. The phrase 'specific expertise' is a little vague. Did she provide you with archived recordings of mission ...


5

"Thank you so much for generously sharing your time and expertise." With additional superlatives and the word "appreciate" as needed.


5

I don't have a problem with expanding a novella or short story into a novel. It can definitely work. For example, Orson Scott Card's "Ender's Game" was originally a short story published in Analog Science Fiction and Fact magazine, and he expanded that into an incredible novel, plus followed it up with additional books. There are no doubt other examples to ...


5

The question is, why do you want to add the extra words? If it's a complete story, then IMHO the only reason you should be adding to it is because you feel that it's still lacking in certain elements, not because you want to reach a certain word count. Perhaps it's a character who you feel needs more fleshing out because they play an important role later. ...


4

Here are some resources you might be interested in: Writing for the Gaming Industry The Ultimate Guide to Video Game Writing and Design


4

And I didn't describe actions, dialogues, and settings with much detail. Should I go back and add the details before starting the second draft? I've seen your writing. The answer is yes. :) (And I mean that in the nicest way. You work very hard. You do need to flesh out your dialogue with descriptions.) Go back and review these two questions of yours ...


3

The answer to your question is: It depends on how the writer works. This is a question that's impossible to answer in a general sense, since different writers will approach a story in different ways. Some will rough things out and add detail later on, some will dump everything down on the page and trim it down later on. Without seeing a manuscript, it's ...


3

Bioware had a contest several years ago to hire a writer. Certainly not an appealing way to go about applying for a job, but that contest did leave behind some potentially useful tips for what sort of writing game companies might be looking for, eg: Some additional guidelines to keep in mind: Dialogue should be no longer than 2-3 lines at a ...


3

Assuming you write other things (id est, assuming you have ease of written expression), there are four skills to polish that apply to all of technical writing. Simplicity through division: Break complex ideas in many simple ones. Simplicity through vocabulary: Use everyday words whenever possible without sacrificing precision. Simplicity through ...


3

If you're particularly price sensitive don't forget that using an online editor upfront can save you money. These automated editing programs are generally free/cheap compared to a human editor and can pick up a lot of the stuff that an editor would. They leave the editor to concentrate their time on stylist issues rather than grammar, word usage, and ...


2

scene (notes to the illustrator) action (notes to the illustrator) dialog You know, this sounds like a script, so write a script, nothing more, nothing less.


2

Joe Sacco, an excellent comic artist (printed, not web), does sometimes do “illustrated narrative” comics, where there’s quite a bit of writing in narrative form, not dialogue, but the illustration still dominates (so it’s still a comic, not an illustrated novel). You have to get to the fourth page of Gunnerkrigg Court before you see any dialogue. Before ...


2

I had the exact same problem with my first work, so let me tell you how I dealt with the problem. I was trying to aim for 60k, but my book ended at 20k. There were several reasons the book came up short. The main was that I had tried to write the book without any thinking- sort of like the pantsing or discovery approach (see this question). Like you, I did ...


1

There are LOTS of ways to structure a book. Depending on what you're writing, there may or may not be any expected frameworks. Long-Form Fiction, such as speculative fiction novels, movie scripts, and semi-fanciful "alternate histories" usually progress lineally along one or more character's perspectives along a three-act progression, though more acts are ...



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