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It's actually totally easy. Just let your characters interact with their environment in a natrual way. Here's a real world example, showing different systems of paying the fare for a public bus: Out of breath from running to the bus stop, John was still struggling with the ticket machine when the bus approached around the corner. (Konstanz, Germany) ...


If space travel is as common and casual as current methods, then treat it the way you would treat current methods. That is: Take it for granted. Ignore the physics and ignore how it is operated. When you get in a car to drive, you barely even think about how you operate it, much less the physics of internal combustion engines, or the mechanics of universal ...

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