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I will tell you the single most helpful thing that helped me in constructing characters for a story. That is the Alignment System. It is often used in role-playing games to construct broad characters, but I've found it is a great jumping off point for creating a more detailed, well balanced character. Constructing a 2d grid and plotting good-evil and ...


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This may seem a bit unorthodox, but if you'd like to see a very good example of an antagonist with believable motivations, the character Jack/Handsome Jack from the Borderlands video game series is an excellent place to start. This example may be a bit more outlandish/extreme than what you're going for (at least from what I can extrapolate from your House ...


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Don't forget good old misinformation. Perhaps the antagonist believes the protagonist is a nasty piece of work and needs to be brought to justice. Similarly feel free to use stress, misconceptions and being emotionally unstable to make the antagonist consider the protagonist to be the 'bad guy'. Treating the first person you meet with a connection to one ...


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First off, I applaud your goal. I read so many stories where the villain is evil for no apparent reason. Most evil people in the real world don't cackle insanely and shout "I will destroy all that is good and true!!" Rather, they have very plausible-sounding reasons for their evil. Some examples of plausible motivations that come to mind: Carrying what ...



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