One of the major mantras of writing fiction is "show, don't tell".
Is it ever okay to tell? When?
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One of the major mantras of writing fiction is "show, don't tell". Is it ever okay to tell? When? |
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It's too easy to get blindly hung up on mantras. If you look at the great authors, they break the rules all the time. With that said, there isn't a predetermined time when it's okay to tell rather than show. You have to decide on the fly which method provides the clearest picture to the reader. Conveying a clear picture is an optimal goal. The reason they say "show, don't tell" is so that you, as the writer, will work harder to convey the proper mental image to the reader. It's harder to show something in words than it is to just tell it. It is also more enjoyable for the reader to see it. Sometimes you can convey the best mental picture by simply telling however.
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It has to be OK to 'tell' at some point, because everything comes back to the fact that you are telling a story. At the same time, fiction is powerful precisely because it creates a world and characters to whom the reader relates and uses those to help the reader see through another's eyes and imagine another's world. Telling the reader too much moves you closer to essay territory. The specific instances of when to show something are far too varied to cover, but here are some general guidelines:
For every guideline I have written, someone may come up with a counter example. In general you should not be looking for an excuse to tell. When you are inclined to tell, see if you could leave the detail out or paint it more concretely with your words. Still, at some point you have to tell the reader something! The general point is to prefer the concrete. |
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I'm going to go ahead and disagree, and I'll tell you why. The problem with telling, with clarity, is that you're no longer letting the reader's imagination do the work. Clarity is great for technical documentation, but a lot of highly regarded fiction is anything but clear. Hell, if you're a postmodernist, then clarity is your enemy. You fight it to the death. To take a simple example, think about horror movies, and horror fiction. How scary is it when you actually see the monster clearly? It's usually a bit of a joke at that point. But that precious time when the monster is hidden? When all you catch is the fleeting glimpse, all you know of it is its sinister handiwork? That's magic. That's where all the scary comes from. It's just like that with character description and character interaction. You need to have the reader filling in the blanks themselves to really engage them. They're going to do a much better job of pulling themselves into the story than you ever could, and you have to give them that space. Hell, even scenery description is better when it's vague(1). Don't ever say, "Such and such is boring. Such and such is annoying. So and so is sad. So and so is happy. So and so is socially inept." It's quick, it's clear, it's boring. Those things are easy to show via dialog and description. Show them, and give the reader the space to empathize, and to color the scene with their imagination. 1) My favorite example is from The Colour out of Space by Lovecraft. Just a short story, so his space for description is pretty much nil. He sets the entire scene in the first 6 paragraphs, and never touches it again for the rest of the story. I can forgive him his favorite words (unknown, miasma, and infinite) for those 6 elegant paragraphs. |
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Another point you might want to consider is the voice of your narrator. Even if you are writing from third-person point-of-view, that narrator has a certain voice and a personality that your readers will pick up. Ask yourself if it would be suitable for the narrator, in that particular situation, to 'tell'. |
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I wonder if a good addendum to the rule would be, "Don't show AND tell." There are times when you can tell, as people say, but you most definitely don't want to ruin your showing by telling. "Kyle's fingers shook over the keyboard. Sweat stung his eyes but he didn't dare take his hands away long enough to wipe his brow. He was nervous." Do you really need to be told he's nervous? |
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Show. Be sensual. Carry the reader through the scene. Most of what we experience is sensory, even how other people are feeling. Sights, smells, time of day, noises. And show, like foggyone pointed out, how the environment reflects or portends or extends the characters' or stories trajectory. Tell. Narrate. Explain. Detai... yawn And... a rule is a matter of practice and training, but not necessarily of execution. |
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