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One use for fantasy is wish-fulfillment. With that in mind, why is there a need for realism in creating a character in a fantasy novel?

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I am not one of the downvotes. But when I hover my mouse over the arrow and it says this question shows research, is useful and clear it scores half a point for being somewhat useful. It would be more useful if it were clear. I think the "girls" angle is completely not the focus. What the real question is is "why do people strive for verisimilitude in works of fantasy, isn't that a bit oxymoronic?". Unfortunately that's so far from what's written I don't feel write just editing it to say this. Maybe some work from the asker is indicated? I might be wrong, also. –  One Monkey Sep 23 '11 at 9:48
As it stands, the title sounds like the name of a cheap porn movie. I was scared to click on it. :) –  Shantnu Tiwari Sep 23 '11 at 10:51
@Shan: Exactly, therefore clear = epic fail! But there is a halfway useful question nestling in amongst the irrelevant gender politics. –  One Monkey Sep 23 '11 at 11:01
@justkt: The edit is an improvement, but the obvious answer is "because there are other uses for fantasy." –  Standback Sep 23 '11 at 12:40

5 Answers 5

I think it depends if you are after wish-fulfillment or a complex story.

In the realm of wish-fulfillment, there is absolutely no need to have realism. Girls (or characters) can come up to you and offer to grant you your wildest dreams for not reason in particular. The most desirable boy in school can fall madly in love with you (okay, the school wallflower) because he thinks your blood smells good. You get the idea.

But if we're talking a fantasy novel, all fantasy is rooted in reality somewhere. You'll note that countries, cultures, customs tend to be based on existing (or extinct) ones from our world. Even when you have otherworldly races, authors still draw on cultural values from this world. Although you can have a world where the sky is orange with green polka dots and cheese grows on trees, it's a surefire way to turn off readers. They expect elements of familiarity. They expect cows to moo, gravity to exist, chairs to be used for sitting on. If in your world, cows actually bark, and there's no good reason for it, it's jarring and distracts from what should be the main focus, which is your story.

The same applies for characters. It's just as jarring if a character acts in a way that no normal person would act. You would never go up to someone you've never met in your life and offer to be their servant out of the kindness of your heart, for example. Why should a person in another (albeit fantastical) world do that? Just as we expect consistency in small things like cows, we expect the same of people. People are short-tempered, jealous, selfish, impatient, depressed, discontent, malicious; they're flawed. And if they act a certain way in reality, we expect them to act the same in fantasy. Unless, of course, there is a good plot reason for it.

The other point here is that a lot of the time, it's the tension and interactions between such flawed people that drives a plot. What plot is there when all your characters are perfect?

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Yes, it is jarring to have something happen that wouldn't make any sense. But pure fantasy shouldn't have to make sense by realistic rules. A fake reality should have fake rules. Maybe I want to eat 1000 cupcakes in under 20 seconds and still be hungry. Maybe I want my girlfriend to be made out a solid block of ice but still be coherent. Maybe I want Sarah Palin to be president? –  Matthew Paul Chapdelaine Sep 23 '11 at 1:40
You could. But if you're writing for an audience wider than yourself, you also have to consider how they will react. If you have a talking block of ice as your girlfriend, the first reaction will be "What the...?" Then they start looking for an explanation. Why is your girlfriend made of ice? If you never address it, they will leave feeling unsatisfied and plain confused - not a pleasant experience and not something you want your readers to be feeling at the end. Gag stories are different, obviously. –  Lexi Sep 23 '11 at 2:13
Obviously. Ok, ok. I concede. It does have to make some kind of sense to be interesting, I agree. Maybe I took it a bit too far, but I still believe in purity in my fantasy. Real girls just cheat on you... –  Matthew Paul Chapdelaine Sep 23 '11 at 2:52
Don't write off wish-fulfillment, it's therapeutic - just don't expect it to go down too well with a wider audience (most of the time, anyway; it may well become a tween bestseller). Besides, who says a girl who doesn't cheat is impossible? ;) –  Lexi Sep 23 '11 at 3:29
;) back at ya.. –  Matthew Paul Chapdelaine Sep 23 '11 at 3:57

There's a thread of misogyny running through this question and some of the comments (by the OP) that I find off-putting. OP, if you're coming off a bad break-up, your bitterness is somewhat understandable, but that doesn't make it appropriate.

And it isn't a good idea to let it carry over into your writing, not if you want the story to be enjoyed by anyone but other misogynists. (I realize that this is a pretty harsh charge to make based on the little I've seen of you, and I could be totally wrong. if I am, I apologize, but I'm going to write the rest of this post based on what I've seen of you so far).

Identifying with characters is what makes fantasy more than a collection of silly imaginary monsters. Readers might be drawn to a story by its setting, but they stick around for the quest, to see the protagonists working toward their goals. If readers don't care about the protagonists -- if their emotions are so foreign that there is no recognition, no concern for their wellbeing, then readers have nothing to care about. You see it in SciFi, as well, where robots and other creatures that SHOULD be completely interchangeable and bland are given quirks and personalities and even emotions to allow the reader/viewer to identify with them. Connecting characters to some aspect of humanity is what makes them interesting to the reader.

Now, back to the misogyny! Because I notice that you aren't asking why you need to make your 'characters' realistic. No, you're focusing in on why you need to bother making the pesky wimen-folks seem like human beings. Obviously, the reasons are the same. Female characters are characters first, female second. Being female is one aspect of their characterization that you work with, just like you work with all the others. If you aren't able, for whatever reason, to write realistic female characters, maybe you should set your work in a land with only men. Enjoy.

None of this is to say that fictional characters aren't often larger-than-life. 'Realistic' isn't the same as 'real'. But you've got to keep it within certain limits in order to give readers something to hold onto.

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Sadly, I would guess that the market for "misogynist fantasy" is niche but not currently shrinking. Personally I prefer "misanthropist fantasy" because I hate everyone equally ;) –  One Monkey Sep 23 '11 at 11:19
That's very equal-opportunity of you! –  Kate Sherwood Sep 23 '11 at 11:42

All stories are lies the participants conspire in, as opposed to the more harmful type where the liar tries to pass fakery off as the real thing leaving the recipient unaware. Stories are a currency whose only validity is verisimilitude and raw emotional appeal.

What a storyteller does is to agree with the audience to tell a lie. Implicit in that contract is the idea that the lie will be of a quality that means that the audience may even believe the lie despite that they know its true nature. What the audience gets out of this is comfort, or inspiration, or hope. What the storyteller gets out of it is their own business and it varies, although possibly not as much as many would like to pretend.

In the Sci-Fi sitcom Red Dwarf liars Rob Grant and Doug Naylor invented a lie called Better Than Life, it was a game that allowed you to travel in your mind into a completely believable fantasy world in which all your desires were taken care of, the problem being that it killed you. You would become so addicted to this perfect reality that you would never come out to eat or drink, you would never look at objective reality again. These technological lotus eaters would slowly expire of starvation, dissolving in their own filth.

The way the game achieved its pernicious goal was to hide from you. Early models were transparent. They would give you supermodels, ice-cream buffets and palaces of gold, they were the worst of all things, a novelty. So the developers went back and created a new version. You didn't get ostentatious, gaudy and basic wish-fulfillment, the game would burrow into your soul, find your true desires and then pitch them to you in a way that seemed convenient but entirely plausible. If you wanted to identify the fakery you could, the bait and switch is that you never did.

What Grant Naylor was collectively pitching was the idea of the perfect story. A story so satisfying, yet so plausible, that the audience would prefer it to any objective reality. The problem is, it's a sliding scale, the more immediately satisfying something appears to be, the less plausible it seems, because the human condition, as Buddha remarked, is to suffer. On the other hand, the more plausible something seems the less satisfying it is doomed to be. Being a successful liar is all about balancing satisfaction and plausibility in this way.

The idea of lying to yourself in such a delusional manner, daydreaming, is seen as an inevitable but essentially pointless human occupation. The problem comes when people can no longer see reality because of their daydreams, or when they actually try to resolve their daydream into reality, imposing it in any way on others.

The need for verisimilitude caters to the natural cynic in all human beings, if you are a story teller you must defeat this monster that guards the payload of the audience's trust and confidence. Trust and confidence are precious commodities, that's why they need guarding. To discard the mechanisms of palliating the cynicism is just to turn yourself into something no liar wants to be: bad at lying.

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To me, this question confuses what "realistic" means when it comes to characters in fantasy.

Characters should be realistic in the sense that they're realistic for the story itself, not necessarily realistic because they conform to our known norms, cultures or behaviours.

In my mind, what readers look for beyond familiarity is consistency, where the events that happen are consistent with the laws of that universe for that particular world, and the people/aliens/creatures involved fit into that universe.

They may not be realistic in this universe, but they better be realistic in theirs.

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Their physical characteristics don't have to be realistic, their personality has. You could make one of your characters a sentient levitating purple molibnenum tetrahedron, as long as its personality is consistent. If it's a Deadpan Snarker, keep it that way, or maybe make it slowly lose its sense of humor due to some believable cause, like a personal tragedy. If it's a stern, humorless authority figure, don't make it just start cracking fart jokes out of the blue.

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