From an answer to this question: How do I successfully structure a long fiction piece?
I think I can infer the meaning from the usage but some elaboration would be helpful.
|
From an answer to this question: How do I successfully structure a long fiction piece? I think I can infer the meaning from the usage but some elaboration would be helpful. |
|||
|
|
|
Stephen King, by my understanding, was a discovery writer. I will paraphrase what he wrote in his book On Writing. You create some real, believable characters, put them in a challenging situation, and then let them decide where the book would go. If you have done enough work on character development, then your characters should be able to decide how they would act in a certain situation. The writer should not then try to force the characters to act in the way he would want to act. If the characters you created would want to run away from danger, for example, you should not force them to be brave. The fun in this approach is that the book can take strange, surprising turns, which can surprise both the readers and the author. The disadvantages that I know about are, it is very hard to pull off, and not a good approach if you are under a deadline by an editor. Also, this approach works well, if like Stephen King, you can easily type 300,000 words for a novel, and then trim it down. If like me, you struggle to reach even the 50,000 of Nanowrimo, this approach will fail miserably. |
|||
|
|
I've just discovered that I am a discovery writer. I sat down last March and in 8 weeks, I completed my first novel of 90,000 words. I added 10,000 words after I read my manuscript the first time. It was completed without a single note or idea as to where my story was going and I am working on the sequel which is more than half completed. When I write, I really don't know what the characters will do until I start typing which i find really exciting. |
|||||||||
|
|
Expounding on John Smithers's excellent answer: I would say if you have not plotted out your story (which happens in which chapter and why) before you start writing it down, then you are a discovery writer....But normally you are likely to get consistency problems (and other issues). Yes, and I would take this definition even a step further: if you have not plotted out anything about your story — where it goes, what happens, how it ends, not just each chapter — that makes you a discovery writer. I worked with a writer like this once; she told me that sat down at the keyboard and typed to see what the characters would do, because as the writer, she herself didn't know. This may be fun for the writer, like doing improv acting, but the result is not necessarily satisfying to the reader. (Or the editor.) A good story needs a coherent plot which hangs together from beginning to end and characters who behave believably (not just arbitrarily). This is, IMHO, hard enough to do when you do have a thoroughly outlined plot beforehand, so doing it on the fly is even more difficult. One of the issues I find with, for example, Stephen King's suggestion (see what the characters do) is that what real people would do in real situations may not make for a good story! :) It may be typical and believable for two friends having a disagreement to have a fight and then stop talking forever, or to talk the issue out and make up calmly, but neither of those outcomes are dramatic, or allow the story to move forward. I would distinguish this from having a goal for a section (chapter, scene), and saying "I need Peter to do this, Nathan to do that, and Claire to have this reaction" and just writing to see how you get there. To me, that's being flexible and allowing your characters to be themselves. |
|||||||
|
|
The definitions for this term will vary wildly. I would say if you have not plotted out your story (which happens in which chapter and why) before you start writing it down, then you are a discovery writer. The most extreme: You have a vague idea, grab your pen/keyboard and start writing your novel. That's what I would suggest to a bloody beginner to gain some experience. But normally you are likely to get consistency problems (and other issues). The more common discovery writer will draft characters with a background, has an idea where the story should go and starts writing from there. The idea is that the characters and their needs drive the story. So these writers let the characters make their own decisions during the story and adjust accordingly. Yes, that sounds weird, because it is still the writer who makes any decisions about the characters, but it really feels like that the protagonists took over and you only write down what they dictate. There are other variations for this writer type. I, for example, know how the story starts, ends, and have some "milestones" in the middle I want to reach. But sometimes they are not reached, because my protagonist has different ideas (yeah, it really feels like that). |
|||||||||||||||||||
|
|
A discovery writer is someone who begins writing with little or no idea of where the story will end up. An alternate term is "pantser," referring to someone who writes "by the seat of their pants." |
|||||
|