Many video games have deep storylines. This has been the case since the early text adventures where creative writing was all that existed to keep a player engaged in the game. I believe that some stories are better served by this interactive medium rather than say a novelization or a movie script and I'd love to give it a try, but without having any contacts in that industry or real experience working in that medium, I was wondering what it takes to get started? Find or start an open source game project? Send some kind of treatment to an established game publisher or developer?
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My first advice is -- don't. There's an attitude in the gaming industry that working on games is so cool they shouldn't have to pay you a fair wage. Working conditions in the game industry tend to lag behind other sectors. Salaries for graphic artists and coders in the game industry are about 1/3 of what those same people would make in any other sector, and I suspect it is the same for writers. If you must get into the game industry, though, find a company with a history of treating its people fairly, and that use an open-source engine under their games. The business argument for a company to use an open-source engine is persuasive, but for you as a writer the biggest difference is in corporate culture and willingness to give you a fair shake. Once you've figured out who you want to work with, put together a proposal, send it in, and cross your fingers. |
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Conveniently, this was just addressed in a post at Tor.com: |
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Here are some resources you might be interested in: |
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Bioware had a contest several years ago to hire a writer. Certainly not an appealing way to go about applying for a job, but that contest did leave behind some potentially useful tips for what sort of writing game companies might be looking for, eg:
Creating a Neverwinter Nights module would definitely be something you could do in order to get a feel for the flow of writing if you want to get involved in writing for RPGs. |
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